Why are we developing a PC version of Avatly in the first place?

The answer to this question can be one sentence: In the world of Avatly, we want to achieve maximum realism.

We are not focusing on the technological capabilities of the mobile version, which will certainly catch up with the PC in terms of performance. Mobile version will be the next stage of our journey.

In the update, you will learn the difference between the shaders for the mobile version on Android and the PC version using Lumen technology from Unreal Engine. Jacek shows the differences in graphics in two simple examples.